Monday, September 26, 2011

Lecture 5 - Sep. 26

Talk about iSnork.
1. Summarize whole sight area instead of single high value creature. Calculate average happiness and quantize the value into 26 levels.
2. Send message every turn is not necessary given divers are not moving every min. Instead, send messages every 3 mins containing 3 letters (1 per min).
3. Average or most interesting? Especially when you don't have time to see everything.
4. Preference on static creatures in dense map.
5. Use marginal happiness instead of absolute happiness.
6. Spend bits on specifying the position within the sight.
7. Strategy for reaction to messages. Whether it worthes to follow. Assumption of a uniform distribution of species of creatures could be very helpful. But how confident it can be?
8. Map depends on listener

Tracking valuable creatures for others' reference.

Tourament configuration:

Boards: 8 boards
5 seen: Pirhanna, Hidden Treasure, Starwars, Diversity Day, Very Happy
3 unseen: One large creature; one high value, verying many low value dangerous creatures; very many species; order of many scales of happiness

D: 23, 12, 30, 100

R: 6, 3, 15, D * 3

N: 7, 19, 2, 28, 100

Average on ranks.

Disqualification: bottom of rank

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