Monday, September 12, 2011

Lecture 1 - Sep. 12

Brought up ideas from last year.
1. 1 hr simply walk around then try to optimize
2. spiral search strategy
3. dangerous creature avoidance
4. get back to the boat in time!
5. evaluate the worth of the message depending both the creature and distance (more details need to be discussed about the distance)
6. assign diver to follow really valuable creature to update with other coming divers. then they choose to switch following and browsing roles.
7. Divers' happiness are not shared. But it can be estimated basing on each one's message history
8. dynamic parameters of Divers

Suggestions:
1. Divide divers into explorers and browsers
2. Chain the divers and let them follow others
3. Sample the map and guess the whole picture?
4. Take advantage of the unlikihood of the creature makeing a turn
5. Explicit message for "seeing nothing" or "no danger"

Clarifications:
1. Euclidean distance, from square center to center
2. Boat can be used as shelter from dangerous creature
3. No credit for observation when in boat
4. Overlap on the same square is allowed (divers, creatures)


Anouncement:
1. Deliverables this Wednesday, dumb players that can correctly call the API as well as some rough description of potential strategies. Think about a new map. One submission each team.

No comments:

Post a Comment